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AI Insights · Timothy · July 2024

Top 5 Co-op Games on Android in Australia Q2 2024

Explore the performance of the top 5 co-op games on Android in Australia for the second quarter of 2024, focusing on downloads, revenue, and active user trends.

Top 5 Co-op Games on Android in Australia Q2 2024

In the second quarter of 2024, the top 5 co-op games on Android in Australia demonstrated varied performance patterns in terms of downloads, revenue, and weekly active users. Below is a detailed look at each app’s performance, based on data from Sensor Tower.

MONOPOLY GO! from Scopely saw its revenue peak at approximately $238K in the week of April 8, with fluctuations throughout the quarter, ending at around $171K by late June. Downloads showed a significant rise towards the end of the quarter, climbing from 4.8K in early April to 5.6K in the final week of June. Weekly active users maintained a relatively stable trend, starting at 23.5K and closing the quarter at 24.9K.

Roblox by Roblox Corporation maintained a robust presence. Revenue peaked at around $129K in the week of April 8 and showed a slight dip mid-quarter before rising again to $119K by the end of June. Downloads saw a notable increase, reaching 23.6K in the last week of June from 9.6K in early April. Weekly active users displayed consistent growth, rising from 730K to 811K over the quarter.

Whiteout Survival from Century Games Pte. Ltd. experienced steady revenue growth, peaking at $82K in early June before settling at around $74K by the end of the quarter. Downloads spiked notably, increasing from 3.6K in early April to 5.3K in late June. Weekly active users also saw upward movement, starting at 18.2K and finishing at 23.3K.

Pokémon GO by Niantic, Inc. exhibited consistent revenue, peaking at approximately $77K in early April and ending the quarter at $75K. Downloads remained relatively stable with a slight uptick towards the end of June, reaching 3.5K. Weekly active users fluctuated mildly but ended on a high note, increasing from 169K to 159K over the quarter.

Township from Playrix displayed stable revenue throughout the quarter, peaking at $64K in late May and closing at $58K in June. Downloads showed a slight decline overall, dropping from 5.3K in early April to 3K by the end of June. Weekly active users remained relatively steady, starting at 30.2K and finishing at 26.4K.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024